Presentations Preserving and Disseminating Student-Created Video Games in Academic and Research LibrariesTallie Casucci, Anne Morrow
University of Utah, J. Willard Marriott Library A student-created video game, Erie, is widely-regarded as games studies program’s flagship game, has become marooned on an obsolete operating system. To avoid losing future student-created video games, librarians secured national grant funding to embed relevant library instruction, develop a preservation strategy, and public display for the student games.
Applying Digital Preservation Management to Digital Scholarship Service ModelsFranny Gaede,
Kate ThornhillUniversity of Oregon, United States of America As newcomers to an established digital scholarship program, we want to balance respect for the history of what has come before and our interest in new activities. We’re interested in discussing how efforts to preserve past digital projects can inform plans for a more sustainable service model.
Guidelines and Criteria to Select for Digital PreservationLauren Work(1),
Nathan Tallman(2)
1: University of Virginia, United States of America; 2: Penn State University, United States of America Work and Tallman researched and wrote an approach aimed toward selectors and curators to help establish guidelines and criteria to select for digital preservation. As part of this work, we have created a document (Draft:
https://goo.gl/qGWiMA) to provide guidance and would like to dialog and receive feedback from other professionals.