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Welcome to the 2018 DLF Forum, Learn@DLF, and NDSA’s Digital Preservation 2018!

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#DLFforum #learnatdlf #digipres18 #DLFvillage 

OSF Repositories: DLF Forum + DigiPres18

Shared Notes Folders: Learn@DLF (bit.ly/LearnatDLF2018), DLF Forum (bit.ly/DLFforum2018) + DigiPres 18 (bit.ly/digipres18)
Thursday, October 18 • 2:45pm - 4:15pm
#r4c: Software Preservation

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Presentations
 
Windows 95 in the reading room
Andrew Berger
Computer History Museum, United States of America
 
Based on recent experience handling requests for access to old software, this presentation will discuss uses for running Windows 95 in a virtual environment with particular attention to what worked (in both the technical and organizational senses) and what did not.
 
 
Workflows with the Game and Interactive Software Scholarship Toolkit (GISST)
Eric Kaltman(1), Joseph C. Osborn(2)
1: Carnegie Mellon University, United States of America; 2: Pomona College, United States of America
 
This demonstration presents continuing work on the prototypical Game
and Interactive Software Scholarship Toolkit (GISST). GISST is a
framework for managing, citing, and running in-browser emulations of
computer games and legacy software. Users can record programs
in-browser, share their state, and link their data to catalog
described sources.
 
 
Challenges of Preserving 3D/VR Information Resources for Diverse Stakeholder Groups
Zack Lischer-Katz(1), Jennifer Grayburn(2), Kristina Golubiewski-Davis(3), Veronica Ikeshoji-Orlati(4)
1: University of Oklahoma, United States of America; 2: Union College, United States of America; 3: University of California Santa Cruz, United States of America; 4: Vanderbilt University, United States of America
 
This talk reports on “3D/VR Creation and Curation in Higher Education: A Colloquium to Explore Standards and Best Practices,” a two-day meeting funded by the Council on Library and Information Resources. It discusses challenges of preserving 3D data and virtual reality (VR), identifies stakeholder groups, and suggests preservation strategies.

Moderators
LW

Lauren Work

Digital Preservation Librarian, University of Virginia
Lauren Work is the Digital Preservation Librarian at the University of Virginia, where she is responsible for the implementation of preservation strategy and systems for university digital resources.

Speakers
AB

Andrew Berger

Digital Archivist, Computer History Museum
avatar for Jennifer Grayburn

Jennifer Grayburn

Presenter, Temple University
Jennifer holds an M.A. in Medieval Icelandic Studies from the University of Iceland and a Ph.D. in the History of Art and Architecture from the University of Virginia, where she also held Praxis Fellow and Makerspace Technologist positions at the Scholars’ Lab. She is currently... Read More →


Thursday October 18, 2018 2:45pm - 4:15pm
Molise 1

Attendees (29)